There we go. It is now possible to procedurally generate a grass field and populate it with grass blades.
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Goal inspired by Markus R. Tillman's bachelor's thesis |
Each grass blades texture is a randomized pixel of the field texture. It's a recreation of the methodology used by Markus R. Tillman in his bachelor's thesis. There are yet a couple of features to implement, most notably colorization and lighting.
Peace out.
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